You have just discovered what might be one of the most versatile virtual world platforms ever created with Unity. For a virtual worlds system in development it shows potential with new features being added all the time. SapphireXR is a user-created-content system that makes creating simulations and multiplayer meeting spaces pretty easy and empowers content artists by connecting them directly to users through its marketplace. 18+ only

 

SapphireXR is an experimental social virtual worlds platform that makes creating virtual reality content and multiplayer simulations pretty easy. It currently runs on Windows and supports all of the controllers available thru OpenXR. SapphireXR is in an alpha development stage and is being created by Freelight Reality Labs.

Fast & Powerful

This networked 3D virtual worlds system provides realtime animation synced across all connected clients

Friendly Editors

Built-in content editor panels allows users to easily create/upload their own content on the fly without the need to involve the unity editor

Fun Stuff

Animated meshes as vehicles, dynamic particle systems, media screens, sit points for animesh and dynamic objects, networked IK & more

Features

No Limits
Virtual Worlds
Fun

User Generated Content Based

Custom Avatars & Clothing

Vehicles, Dynamic Sitpoints & Grabbing
Systems

Built-in scripting system

General, Adult & Skilled Gaming Content Friendly

Sapphire Scripts

A powerful networked user-created scripting system built with CSCS+Photon that allows creators to make their content interactive in really cool ways

Live Marketplace

Sell your 3d objects, animated vehicles, rigged clothing & avatars, emotes, scripts & HUDs, skyboxes, grouped objects & more to generate cashable revenue!

Frequently asked questions

  • What do I need to create content for this platform?
    You can use the 3d modeling program of your choice (Maya, Blender, 3dsmax, etc.) to create your content for scene objects/avatars/vehicles etc.. animation and rigging is supported. Avatar skeleton, templates and examples are available in the wiki area. All content will need to be in FBX format using Y-UP mode.. avatars must use our skeleton and vehicle meshes just need to be animated in-place with the wheels moving in a forward motion for about 100-500 frames.
  • What are the system requirements to run this program?
    About 300mb of diskspace once installed + space for cached objects. We recommend an i5/ryzen5+, 16gb of ram, 2gb+ GPU for desktop only and 8gb GPU for using with VR.
  • Does SapphireXR have restrictions on content types allowed?
    Very few restrictions. Since our rule is that all users must be at least 18 years of age, content restrictions will be minimal but we must still comply with applicable laws in regard to copyrighted content (no selling of) and adult content must be of legal nature.
  • Is VR supported yet?
    Yes. Any headset that is supported by OpenXR will work and has a mapping for Sapphire.
  • Does this engine support custom avatar emotes/animations that will retarget to any avatar?
    Yep, there is a separate content editor panel for uploading/previewing avatar animations. You can animate our skeleton manually or use generators such as Mixamo. Please make sure to include the default skin or at least just have a skin in general for them to work properly--No skin, emote will not work.



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